Welcome to the Laegna Playground. This chapter introduces the Laegna Base‑4 IOAE system — a number system designed not only for computation, but for intuition, frequency‑based thinking, and child‑friendly learning. It is the foundation for the interactive counters and 3D visualizations that appear later.
The Laegna system is built from a simple challenge:
“Can we create a base‑4 number system that behaves like a frequency ladder, aligns with binary exponentiation, and uses two kinds of zero?”
This chapter explains the rules so that you can reconstruct the system yourself. Later chapters show the math, code, and 3D visualization.
Base‑4 is the smallest base that naturally expresses:
In Laegna, base‑4 is not written as 0, 1, 2, 3.
Instead, it uses IOAE — four letters that represent four “frequency tones”.
These four symbols correspond to the four non‑zero values:
| Digit | Value |
|---|---|
| I | 1 |
| O | 2 |
| A | 3 |
| E | 4 |
The unusual part is that Laegna does not start from 0. Instead, it introduces two special zeroes.
Laegna uses:
These two zeroes behave differently:
This is why Laegna is called a frequential number system: each digit length forms a frequency band with a beginning (U) and a center (V).
Laegna numbers are grouped by R, the number of digits:
UUUUUUUUUU
Each R‑level contains exactly 4ᴿ values.
This mirrors binary exponentiation:
4ᴿ = (2²)ᴿ = 2^(2R).
This is why Laegna aligns naturally with:
Each R‑level begins with U…U (R times). Then the system cycles through:
The pair (T, S) is the “frequency coordinate” of each digit:
When T = 0 or S = 0, the digit is displayed longer, with special visual effects (birth/death of a frequency).
Laegna numbers are not just symbols — they are frequency coordinates. They map cleanly to:
This is why the system is used for:
In Chapter 2, you will see:
For now, this chapter gives you the conceptual foundation: a base‑4 system with two zeroes, frequency coordinates, and octave‑aligned ranges.
This chapter presents the formal mathematical structure of the Laegna Base‑4 IOAE system, including the two zeroes U and V, the (T, S) coordinate system, and the related OA (Octavic) base‑2 system. It also includes code generators so users can reproduce the system.
Laegna uses four non‑zero digits:
| Digit | Value | T | S |
|---|---|---|---|
| I | 1 | 1 | -2 |
| O | 2 | 2 | -1 |
| V | 0 (signed) | 0 | 0 |
| A | 3 | 3 | +1 |
| E | 4 | 4 | +2 |
The unsigned zero U is not part of the digit cycle. It appears only at the start of each R‑level.
The unsigned zero:
\[ U = \text{“empty frequency”}, \quad T(U) = 0,\quad S(U) = 0 \]
The signed zero:
\[ V = \text{“centered frequency”}, \quad T(V) = 0,\quad S(V) = 0 \]
They share the same coordinate but differ in role:
Each R‑digit number spans:
\[ 4^R = 2^{2R} \]
This is the key reason Laegna aligns with:
The starting point of each band is:
\[ \underbrace{UU\ldots U}_{R\text{ times}} \]
Each digit is mapped to a 2‑dimensional coordinate:
\[ d \mapsto (T(d), S(d)) \]
where:
For a multi‑digit number:
\[ N = d_1 d_2 \ldots d_R \]
the full coordinate is:
\[ (T_N, S_N) = \left( \sum_{i=1}^R T(d_i)\,4^{R-i},\; \sum_{i=1}^R S(d_i)\,4^{R-i} \right) \]
This is the “frequency hologram” representation.
OA is the base‑2 sibling of Laegna. It uses only two digits:
The two zeroes are:
OA divides each range into 8 equal parts (octavic symmetry).
This is why OA is used for:
Below are code blocks for generating Laegna numbers. Use the tabs above to switch languages.
These counters will be animated in the 3D applet in the next stage.
The next step is to integrate the 3D visualization:
The placeholders in the fullscreen applet are already prepared. The next phase will insert the rendering logic.